Vercel vs. Netlify

Compare the status, incidents stats and history between Vercel and Netlify

Every service has different practices when updating its status page, so compare these stats with a grain of salt. E.g., one service can be more aggressive when updating its status page than other so that they will have more incidents, but it doesn't mean it is worse than the other.

Vercel

Vercel current official status is Operational

Statistics

3
Incidents in the last 7 days
9
Incidents in the last 30 days
20
Incidents in the last 90 days

Latest incidents

Resolved Intermittent errors affecting APIs and new builds

We are investigating an issue causing intermittent errors from our public APIs and impacting new builds. Existing deployments are not impacted.

about 4 hours ago Official incident report
Resolved Intermittent failures for builds using Secure Compute or Static IPs

New deployments that use Secure Compute or Static IPs are currently experiencing intermittent failures. We've identified the issue and are working to resolve this. Users will need to redeploy affec...

Resolved On-Demand Usage Invoices Delayed

Issuance of on-demand usage invoices is currently delayed. We’re working to resolve this and expect the delayed invoices to be issued within the next 24 hours.

Netlify

Netlify current official status is Operational

Statistics

2
Incidents in the last 7 days
7
Incidents in the last 30 days
14
Incidents in the last 90 days

Latest incidents

Resolved Failure to start Agent Runners

Since 13:00 UTC, agent runners have been unavailable. Users trying to use it could see a stuck message saying "configuring environment" in the UI. We are working on a fix right now.

Resolved Service Disruption for Sites using the Standard Edge Network

Our team is actively working to mitigate the impact for sites on the Standard Edge Network. Services are recovering, and we're monitoring stability. This started at 2:17PM UTC. We will provide more...

Resolved Build errors for standard and High-Performance builds

From 10:06 to 10:25 am UTC, builds experienced a high rate of errors. We have mitigated the issue and put a fix in place, and will continue to monitor the result.

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