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Unity Outage History

Every past Unity outage tracked by IsDown, with detection times, duration, and resolution details.

There were 358 Unity outages since July 2022. The 123 outages from the last 12 months are summarized below, with incident details, duration, and resolution information.

Minor May 20, 2026

May 2026: Partial outage - Relay

Detected May 20, 2026 8:18 PM EDT · Resolved May 20, 2026 8:46 PM EDT · Duration 28 minutes

Unity's Relay service experienced a partial outage affecting allocation functionality in the South America East region. The issue lasted 28 minutes while the engineering team investigated and triaged the problem. Users in the affected region experienced difficulties with resource allocation during this period.

Major May 14, 2026

May 2026: Build Automation – Degraded Performance (Europe Region)

Detected May 14, 2026 11:50 AM EDT · Resolved May 14, 2026 4:22 PM EDT · Duration about 5 hours

Unity's Build Automation service experienced degraded performance specifically affecting Mac builds in the Europe region for 4.6 hours. The incident was classified as major severity and impacted users' ability to perform automated Mac builds through the Unity Build Automation platform. The service team investigated and restored normal performance after the 4.6-hour outage period.

Minor May 13, 2026

May 2026: Elevated latencies and error responses with the leaderboard service

Detected May 13, 2026 2:35 PM EDT · Resolved May 13, 2026 3:15 PM EDT · Duration 40 minutes

Unity's leaderboard service experienced elevated latencies and error responses for 40 minutes. The engineering team investigated and triaged the issue. The incident was resolved with minor impact to the service.

Major May 11, 2026

May 2026: Order fulfillment outage on Commerce platform

Detected May 11, 2026 5:40 AM EDT · Resolved May 11, 2026 12:49 PM EDT · Duration about 7 hours

Unity's Commerce platform experienced a 7.2-hour outage where customer orders could not be fulfilled for purchases and cancellations due to a partner system being down. The engineering team identified and fixed the root cause, then reprocessed all pending events to restore normal order fulfillment functionality.

Major May 8, 2026

May 2026: [Build Automation] Project Statistics & Build Target Errors

Detected May 8, 2026 6:20 AM EDT · Resolved May 8, 2026 10:32 AM EDT · Duration about 4 hours

Unity's Build Automation service experienced a major incident lasting 4.2 hours, causing Project Statistics and Build Target errors that prevented users from accessing these features. The engineering team identified the root cause and deployed a fix, restoring normal functionality to the affected pages.

Major May 4, 2026

May 2026: Automation Creation and Pipeline Triggering Unavailable

Detected May 4, 2026 10:57 AM EDT · Resolved May 4, 2026 1:32 PM EDT · Duration about 3 hours

Unity experienced a major service incident where automation creation and pipeline triggering functionality was completely unavailable for 2.6 hours. Users also reported that the Unity website, particularly the Learn section, failed to load during this period. The engineering team investigated and resolved the issue.

Minor April 29, 2026

April 2026: Identified issue affecting Friends, Lobby, Leaderboards

Detected Apr 29, 2026 2:44 PM EDT · Resolved Apr 29, 2026 5:21 PM EDT · Duration about 3 hours

Unity's Friends, Lobby, and Leaderboards services experienced degraded performance for 2.6 hours. The team identified the root cause and actively worked on a solution. All affected services returned to stable operation and the incident was resolved.

Minor April 28, 2026

April 2026: Cost & Usage dashboard reporting inaccuracies for Unity DevOps

Detected Apr 28, 2026 10:11 AM EDT · Resolved Apr 30, 2026 6:35 AM EDT · Duration 2 days

Unity DevOps experienced inaccurate reporting of Seats and Concurrency usage data in the Cost & Usage dashboard for March and April 2026, lasting 44.4 hours. While March invoices remained accurate, April invoices required correction before billing finalization. The incident was resolved with corrected usage reporting restored to the dashboard.

Minor April 24, 2026

April 2026: Service Queue Performance - Windows Builders seems to be down

Detected Apr 24, 2026 11:17 AM EDT · Resolved Apr 24, 2026 4:05 PM EDT · Duration about 5 hours

Unity's Windows Builders service became unresponsive for 4.8 hours, affecting build queue performance. The monitoring system detected the outage and the team investigated the issue. The service was restored after nearly 5 hours of downtime.

Minor April 24, 2026

April 2026: Service Queue Performance - Windows Builders seems to be down

Detected Apr 24, 2026 10:49 AM EDT · Resolved Apr 24, 2026 10:53 AM EDT · Duration 4 minutes

Unity's Windows Builders service became unresponsive, causing a service queue performance issue. The monitoring system detected the outage and the team began investigating immediately. The service was restored after 4 minutes.